Games I’ve helped make.

From Westwood’s space MMO to a Wild West battle royale, in the order they shipped. Where I led, it says so. Where I helped, it says that too.

  1. Earth & Beyond

    Senior Designer

    Westwood’s only MMO: trading, combat, and exploration across a persistent galaxy.

    Westwood Studios

  2. Command & Conquer Generals: Zero Hour

    Lead Designer and Engineer

    Led design on the expansion: its key systems, competitive balance, the single-player experience, and the AI. It sold millions.

    EA Los Angeles

  3. The Lord of the Rings: The Battle for Middle-earth

    Senior Designer, Software Engineer

    Architected the AI you fought in skirmish and in the campaign missions.

    EA Los Angeles

  4. Supreme Commander

    Lead Designer, Lead Content Engineer

    Led a team of 13 designers and engineers and wrote the game’s entire AI and mission framework.

    Gas Powered Games

  5. Supreme Commander: Forged Alliance

    Design Consultant

    Brought in as a design consultant on the standalone expansion to the game I’d helped lead.

    Gas Powered Games

  6. Demigod

    Lead Designer

    Conceived and led design on the first commercial MOBA.

    Gas Powered Games

  7. Monday Night Combat

    Lead Designer

    Helped invent the shooter–MOBA hybrid. Won multiple Best of E3 awards and earned GDC nominations.

    Uber Entertainment

  8. Super Monday Night Combat

    Game Director

    Directed one of the early free-to-play PC shooters, with live seasons that grew it past 3 million players.

    Uber Entertainment

  9. Toy Rush

    Game Director

    A mobile tower-defense game fought with armies of toys.

    Uber Entertainment

  10. Planetary Annihilation

    Designer

    Assisted in design on an RTS where you fight across whole solar systems. It raised $2.2M on Kickstarter and sold over a million copies.

    Uber Entertainment

  11. Planetary Annihilation: Titans

    Designer

    The standalone follow-up to Planetary Annihilation, with titan-class units and new maps.

    Uber Entertainment

  12. Hello Neighbor

    Porting studio lead (publisher)

    Ran tinyBuild’s porting studio, which took the game from PC to consoles.

    tinyBuild · Dynamic Pixels

  13. Rapture Rejects

    Production support

    Helped with production on this battle royale.

    tinyBuild

  14. Graveyard Keeper

    Publishing team, porting studio lead

    On the publishing side at tinyBuild, and I ran the porting studio that brought it to Nintendo Switch and Xbox.

    tinyBuild · Lazy Bear Games

  15. Party Hard 2

    Porting studio lead

    Ran the studio that ported it to Xbox, Nintendo Switch, and PlayStation.

    tinyBuild · Pinokl Games

  16. Grit

    Designer, Engineer

    Helped design a Wild West battle royale, wrote gameplay code, and built over 15,000 NFT outfits.

    Team Grit

  17. Industrial Annihilation

    Design Director

    Balance, unit design, and missions, bridging Unreal Engine 5 with a custom simulation engine.

    Galactic Annihilation

  18. …and many more

    Thirty-five-plus shipped titles in all. Ask me about the rest.