Games I’ve helped make.
From Westwood’s space MMO to a Wild West battle royale, in the order they shipped. Where I led, it says so. Where I helped, it says that too.
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Earth & Beyond
Senior Designer
Westwood’s only MMO: trading, combat, and exploration across a persistent galaxy.
Westwood Studios
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Command & Conquer Generals: Zero Hour
Lead Designer and Engineer
Led design on the expansion: its key systems, competitive balance, the single-player experience, and the AI. It sold millions.
EA Los Angeles
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The Lord of the Rings: The Battle for Middle-earth
Senior Designer, Software Engineer
Architected the AI you fought in skirmish and in the campaign missions.
EA Los Angeles
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Supreme Commander
Lead Designer, Lead Content Engineer
Led a team of 13 designers and engineers and wrote the game’s entire AI and mission framework.
Gas Powered Games
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Supreme Commander: Forged Alliance
Design Consultant
Brought in as a design consultant on the standalone expansion to the game I’d helped lead.
Gas Powered Games
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Demigod
Lead Designer
Conceived and led design on the first commercial MOBA.
Gas Powered Games
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Monday Night Combat
Lead Designer
Helped invent the shooter–MOBA hybrid. Won multiple Best of E3 awards and earned GDC nominations.
Uber Entertainment
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Super Monday Night Combat
Game Director
Directed one of the early free-to-play PC shooters, with live seasons that grew it past 3 million players.
Uber Entertainment
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Toy Rush
Game Director
A mobile tower-defense game fought with armies of toys.
Uber Entertainment
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Planetary Annihilation
Designer
Assisted in design on an RTS where you fight across whole solar systems. It raised $2.2M on Kickstarter and sold over a million copies.
Uber Entertainment
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Planetary Annihilation: Titans
Designer
The standalone follow-up to Planetary Annihilation, with titan-class units and new maps.
Uber Entertainment
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Hello Neighbor
Porting studio lead (publisher)
Ran tinyBuild’s porting studio, which took the game from PC to consoles.
tinyBuild · Dynamic Pixels
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Rapture Rejects
Production support
Helped with production on this battle royale.
tinyBuild
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Graveyard Keeper
Publishing team, porting studio lead
On the publishing side at tinyBuild, and I ran the porting studio that brought it to Nintendo Switch and Xbox.
tinyBuild · Lazy Bear Games
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Party Hard 2
Porting studio lead
Ran the studio that ported it to Xbox, Nintendo Switch, and PlayStation.
tinyBuild · Pinokl Games
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Grit
Designer, Engineer
Helped design a Wild West battle royale, wrote gameplay code, and built over 15,000 NFT outfits.
Team Grit
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Industrial Annihilation
Design Director
Balance, unit design, and missions, bridging Unreal Engine 5 with a custom simulation engine.
Galactic Annihilation
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…and many more
Thirty-five-plus shipped titles in all. Ask me about the rest.
No games in this group.